Town: Gë́vv Yāwy Vǖy

Gë́vv Yāwy Vǖy

Gë́vv Yāwy Vǖy
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceMawtḩī Zár Provence
RegionTêlêk-fêsebê Woods
Founded1249
Community LeaderAutocrat Chloe
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation942 m (3090 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1114
Population Density278 people per km2 (1114 people per mi2)
Town AuraIllusion
Naming
Native nameGë́vv Yāwy Vǖy
Pronunciation/θɒ́/ /jɔ̄ːiː/
Direct Translation[crazy; insane; silly] [mosquito]
Translation[Not Yet Translated]

Gë́vv Yāwy Vǖy (/θɒ́/ /jɔ̄ːiː/ [crazy; insane; silly] [mosquito]) is a subtropical Town located in the Mawtḩī Zár Provence of the Kingdom of Hobben.

The name Gë́vv Yāwy Vǖy is derived from the Goblin language, as Gë́vv Yāwy Vǖy was founded by Nrêlëd, who was culturaly Hobgoblin.

Climate

Gë́vv Yāwy Vǖy has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 11°C (51°F). Gë́vv Yāwy Vǖy receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Gë́vv Yāwy Vǖy covers an area of nearly 4 km2 (1 mi2), and an average elevation of 942 m (3090 ft) above sea level.

Overview

Gë́vv Yāwy Vǖy was founded durring the early 13th century in summer of the year 1249, by Nrêlëd. The establishment of Gë́vv Yāwy Vǖy was somewhat plagued by a lack of willing colonists, leading to Nrêlëd electing to pay people to resettle in Gë́vv Yāwy Vǖy.

Gë́vv Yāwy Vǖy was built using the conventions of Hobgoblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gë́vv Yāwy Vǖy is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Gë́vv Yāwy Vǖy is is constructed arround a series of premissive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Gë́vv Yāwy Vǖy's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Gë́vv Yāwy Vǖy makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Gë́vv Yāwy Vǖy’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Gë́vv Yāwy Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gë́vv Yāwy Vǖy.

Gë́vv Yāwy Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gë́vv Yāwy Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gë́vv Yāwy Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gë́vv Yāwy Vǖy's public wards, blessings, and other arcane systems.

Gë́vv Yāwy Vǖy has a first rate hospital which caters to anyone in need of long term medical care.

Gë́vv Yāwy Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Gë́vv Yāwy Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Gë́vv Yāwy Vǖy's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Gë́vv Yāwy Vǖy there is always just enough rain to be annoying.

The Churr near Gë́vv Yāwy Vǖy are known to be almost tame, such that they can be put to domestic use.

Gë́vv Yāwy Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4511 m2
    • Cattle and Similar Creatures: 278
    • Poultry: 3342
    • Swine: 222
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

336 of Gë́vv Yāwy Vǖy's population work within a Foundational Occupation.

723 of Gë́vv Yāwy Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 55 (5%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Gë́vv Yāwy Vǖy since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Gë́vv Yāwy Vǖy is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Gë́vv Yāwy Vǖy was attacked by soldiers from another nation, with orders to raid Gë́vv Yāwy Vǖy. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Gë́vv Yāwy Vǖy lost 131 people, 397 livestock, and 68 buildings. The conflict ended after roughly 186, when members of Gë́vv Yāwy Vǖy's militia enacted an operation to deliver supplies to a particular special forces group. The operation was complicated by the officer in charge of Gë́vv Yāwy Vǖy's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with the defense of the ruin against a siege, which ended in victory for Gë́vv Yāwy Vǖy's forces. The war is remembered in legend by Gë́vv Yāwy Vǖy's bards, historians, and legend keepers.

History